HΞXHQ.blog//State Ruler

Last Z event guide

What is State Ruler in Last Z

State Ruler is the Last Z event where whole states go to war for each other's Presidential Palace. Here is how it runs, how to earn the right to invade, what the winners get and how to follow every battle on HΞXHQ.

How the event runs

Times are Apocalypse Time, the game clock (UTC minus 2 hours).

  1. Two weeks

    Four states, one group

    Four neighboring states are grouped together and matched at random. Winners then face winners and losers face losers in Round 2, until the final ranking is set.

  2. Sunday to Friday

    Contest for invasion rights

    States win events across the week to earn Invasion Points. Every state fights for the same goal: the right to invade on Saturday.

  3. Saturday 00:00

    The invader is decided

    From 00:00 to 00:30 the points are tallied. The state with more Invasion Points becomes the invader; from 00:30 to 23:59 its players can teleport into the defender's state.

  4. Saturday 12:00

    Capital Clash

    Both sides fight for the defender's Presidential Palace (14:00 UTC). The first state to reach 100% capture progress, holding the Palace for one continuous hour, wins the round at once. If nobody gets there, the Palace goes to the side with the most capture progress when the contest ends.

How to earn Invasion Points

Points per event during the contest for invasion rights, from the game's own rules.

Win the Alliance Duel (Diamond tier)180,000
Victory in the Furylord State Total DMG contest100,000
Rank 1st in the daily Alliance Duel (Diamond tier)60,000
Arena champion50,000
Rank 1st by personal damage in Furylord50,000
Full Preparedness champion1,000
Send a truck100
Plunder an enemy state truck50

The battlefield

  • The Capital

    The building both sides fight for. Reaching 100% capture progress takes it and wins the round. In Capital battles, 30% of casualties are lost for good.

  • Turrets

    Hold a turret while the enemy is capturing the Capital and it fires shells that rout part of the defending units. In turret battles, 5% of casualties are lost for good.

  • Combat rules

    During the Capital Clash, troops from the same state cannot fight each other. Destroying a Headquarters inside the Capital area counts double for Destruction.

  • Commander's Descent

    Only the invader's President or War Commander can use it, from one hour before the Capital Clash until it ends. After a 15 minute charge it scorches everything in a radius of 18 for one hour. Teleporting during the charge cancels it.

What the winners get

  • Contest Points Chest

    Both sides collect Capital Clash Points during the battle and claim progress rewards.

  • Diamond Vein

    The moment the Capital falls, six large Diamond Mines appear in the Capital area, and only the winning side can gather them.

  • Two extra official positions

    If the invader wins, its state gets an Administrative Commander (construction and research speed) and a Military Commander (troop attack and defense) until the following Friday.

  • State Star Badge

    Winning the championship unlocks the state's Star Badge and upgrades it, adding one star for every event won. Every state also gets ranking rewards when the event ends.

Who takes part

Every player in the state takes part, and unity decides the war. A higher HQ level matters: the lower the HQ, the harder it is to resist the enemy attack.

27/28

Invaders usually win

In Round 1 of bracket 193-256 on October 3, 2026, 27 of 28 invasions took the enemy capital. Only one defender held.

Read the Round 1 results

Follow State Ruler on HΞXHQ

  • Live battles

    Every capital's capture progress, the turrets and the battle log while the fight is on, plus a full replay afterwards.

  • Predictions

    Pick the winner of each matchup before the battle starts and earn Intel Points when you get it right.

  • Matches and standings

    Every result by group, and a season leaderboard that turns each battle into War Points.